Category: OpenGL

Learning OpenGL: a few months later

Yeah, I know, I failed to post at least once a month, the previous post dates back to April… but hey, did you read the title of the blog? In this post, in March, I wrote about documentation and libraries I found useful in getting started with modern OpenGL. After a few months, I have…


Of missing textures, Assimp, the Crytek Sponza atrium, and naked women

Recently, I’m spending a lot of time in the atrium of the Sponza palace. No, I didn’t move to Dubrovnik, Croatia, nor I’m on vacation: it’s just that the Sponza atrium model, originally created for a rendering contest, has been adopted by the computer graphics community as a test model (especially in the global illumination…


Learning OpenGL: getting started and picking the “right” libraries

17/08/2013 update: after this post, you should read this addendum I’ve been working with 3D graphics in the past, but never at low level. That was something I really wanted to do: high level tools are fun for building stuff rapidly, but you know, you never get that sense of fulfilment from knowing exactly what’s…